From Prototype to Work of Art
It is strange to see a game instantly transform from using primitive shapes to ready to publish game sprites. But, I have come to the point in my game that the game mechanics have been successfully implemented, so all I needed to do to make this transformation from prototype to work of art was replace the primitive shapes with sprite assets.
The primitive shapes were 3D and the sprites are 2D, so I did have to make some modifications to make that conversion happen.
I needed to added 2D physics and remove the 3D physics from all of the Game Objects, so they would work properly. With this change, I also needed to update the collisions on scripts since they are now looking for 2D colliders, instead of 3D.
With these few changes, the game has been transformed from a prototype to a finished looking game. I am not saying, “Goodbye” to my cube player Cubie, all I am saying is, “I will see you later”. Since I have so much more to add and more prototyping to do!