3D Level Design: Post Processing Profiles in Unity
Intro In this article, we will cover how to add a global and local post processing volume and a brief overview of some of the effects you can use with the Universal Renderer Pipeline inn Unity 2020 and above. Adding a Post Processing Volume In the Hierarchy, add a Volume and we are going to add…
3D Level Design: Adding Emissions to Texture Maps
Intro In this article, I will cover how to add emissions to texture maps. Emissions allow you to an emissive light to the material that will light surrounding object (if it is static). Exporting Texture Map The first thing we need to do is to see if the texture map needs to be altered.
3D Level Design: Altering Textures
Intro In this article, we are going to cover how to alter textures to better match your scene. You will need an image editing software like Photoshop or GIMP. Altering Textures This column has the right shape, but we want to change the color of the texture to match the rest of the…
2D Mobile Game: Audio Manager
Intro In this article, we are going to cover how to create an Audio Manager that will handle all the sounds in the game, be called accessed from all game objects and move from scene to scene. This script is uses the Brackey’s script. I wrote this to make sense of…
3D Level Design: Custom Skybox
Intro — In this article we are going to cover how to create a custom skybox in either the standard and URP. Procedural Skybox The first skybox we will focus on is the procedural skybox. In accessing the skyboxes, you will need to open up the Lighting window, which can be found in rendering.
3D Level Design: Upgrading to Universal Render Pipeline (URP)
Intro In this article, we are going to cover how to install the Universal Render Pipeline. The same process can be applies to installing the High Definition Render Pipeline. Unity current has 3 renders with the default being the Standard Render which is being phased out, the Universal Render Pipeline which…
3D Level Design: Adding Colliders
Intro In this article, we are going to cover how to add simple colliders to your level to allow a character controller to navigate the level without walking or falling through it. Colliders The two most common colliders used in level design are Box Colliders and Mesh Colliders. Mesh Colliders