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Ryan McCoach
Ryan McCoach

43 Followers

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Sep 10, 2022

Make A Treasure Chest System Using Timeline & Cinemachine

Intro In this article we will cover how to use a trigger to activate a treasure chest opening animation and Cinemachine track. Trigger The trigger game object will allow the treasure chest animation to start playing when the player enters an area.

Unity

4 min read

Make A Treasure Chest System Using Timeline & Cinemachine
Make A Treasure Chest System Using Timeline & Cinemachine
Unity

4 min read


Sep 4, 2022

Timeline: Using Signal Emitters to Access C# Scripts

Intro In this article, we will cover how to add signal emitters to Timeline that will allow you to call methods or functions from script. This simple example will just have the Timeline pause but the possibilities are endless when you can trigger different things using script and Timeline. Signal Emitters Setup In Timeline…

Unity

3 min read

Timeline: Using Signal Emitters to Access C# Scripts
Timeline: Using Signal Emitters to Access C# Scripts
Unity

3 min read


Sep 3, 2022

Timeline: Activation, Audio & Control Tracks

Intro In this article, we are going to cover the other kinds of tracks in Timeline besides an Animation track. We are going to create a flickering light with a bulb pop sound that will cause the light to swing. In creating this sequence, we will be using Activation, Audio and…

Unity

3 min read

Timeline: Activation, Audio & Control Tracks
Timeline: Activation, Audio & Control Tracks
Unity

3 min read


Aug 31, 2022

Timeline: Pre/Post Extrapolation & Matching Clip Offsets

Intro In this article, we are going to cover two different topics: Pre/Post Extrapolation & Matching Clips Offsets.

Unity

3 min read

Timeline: Pre/Post Extrapolation & Matching Clip Offsets
Timeline: Pre/Post Extrapolation & Matching Clip Offsets
Unity

3 min read


Aug 29, 2022

Timeline: Introduction and Creating Simple Animations

Intro In this article, we will cover getting started with Timeline and create a simple animation. According to Unity’s documentation, you will “…use the Timeline to create cut-scenes, cinematics, and game-play sequences by visually arranging tracks and clips linked to GameObjects in your Scene. Timeling Setup We will need to add the Timeline…

Unity

4 min read

Timeline: Introduction and Creating Simple Animations
Timeline: Introduction and Creating Simple Animations
Unity

4 min read


Aug 28, 2022

Cinemachine: Custom Blends

Intro In this article, we will cover how to create Custom Blends using the Cinemachine Brain. What is the Cinemachine Brain? According to Unity’s documentation, “The Cinemachine Brain is a component in the Unity camera itself. Cinemachine Brain monitors all active Virtual Cameras in the Scene. It chooses the next Virtual…

Unity

2 min read

Cinemachine: Custom Blends
Cinemachine: Custom Blends
Unity

2 min read


Aug 27, 2022

Cinemachine: State Driven Camera

Intro The Cinemachine State-Driven Camera activates a child Virtual Camera when an animation target changes states. This means you can have different camera playing when the player dies, a different camera for when the player is aiming and a different camera for when the player is moving. The example above shows…

Unity

3 min read

Cinemachine: State Driven Camera
Cinemachine: State Driven Camera
Unity

3 min read


Aug 26, 2022

Cinemachine: Dolly Camera with Track vs. Dolly Track with Cart

Intro In this article, we are going to cover the difference between Cinemachine’s Dolly cameras, Dolly Camera with Track and Dolly Track with Cart. Dolly Camera with Track When creating a Dolly Camera with Track this will create

Unity

5 min read

Cinemachine: Dolly Camera with Track vs. Dolly Track with Cart
Cinemachine: Dolly Camera with Track vs. Dolly Track with Cart
Unity

5 min read


Aug 24, 2022

Cinemachine: Keeping All Objects In View in Unity

Intro In this article, we are going to cover Cinemachine’s Target Group camera. According to Unity’s documentation, the Target Group camera, “…treat[s] multiple GameObjects as a single Look At target.” This basically means it will track all of the objects that are part of the group and adjust the camera to…

Unity

3 min read

Cinemachine: Keeping All Objects In View in Unity
Cinemachine: Keeping All Objects In View in Unity
Unity

3 min read


Aug 23, 2022

Cinemachine: Intelligent Camera Switching Using ClearShot

Intro A Clear Shot Camera according to Unity’s documentation, “… chooses among its children Virtual Cameras for the best quality shot of the target. Use Clear Shot to set up complex multi-camera coverage of a Scene to guarantee a clear view of the target.” ClearShot Camera Using Cinemachine, create a Clear Shot Camera.

Unity

2 min read

Cinemachine: Intelligent Camera Switching Using ClearShot
Cinemachine: Intelligent Camera Switching Using ClearShot
Unity

2 min read

Ryan McCoach

Ryan McCoach

43 Followers
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